"This was an exploratory patent filed in 2015 by an R&D team working independently from our game studios. It has not been implemented in-game."
That's all Activision has to say for itself after word surfaced of a patent for a system designed to push players toward buying things like loot boxes when they play online games. It's not a great response for a number of reasons984 Archives but let's look at the patent first.
SEE ALSO: The next big Star Wars game is in troubleEarly Tuesday, Glixelreported on a patent application that Activision first filed with the U.S. Patent and Trademark Office in 2015 and was granted on Oct. 17. Its title: "System and method for driving microtransactions in multiplayer video games."
The patent's brief description offers an object example of how such a system might work:
For instance, the system may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player. A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee player.
In other words, the system is built to prioritize matchmaking in such a way that someone who's gotten cool in-game baubles is more likely to match up with someone who hasn't. The rationale being: if you don't have cool items but you see someone who does, you're encouraged to spend money in the hopes of getting those cool items.
That's the heart of the invention here: it looks at your player profile -- a behind-the-scenes measure of not just your performance, but your preferences, style of play, and so on -- and seeks out similar profiles belonging to players that have more stuff than you, so it can group you together.
That's only part of it, however. Once you have an item, the newly patented system is built to make you feel good about your purchase -- with the aim of encouraging future purchases.
As the patent application notes in one example:
[I]f the player purchased a particular weapon, the microtransaction engine may match the player in a gameplay session in which the particular weapon is highly effective, giving the player an impression that the particular weapon was a good purchase. This may encourage the player to make future purchases to achieve similar gameplay results.
So if you get a cool gun that's especially effective for, say, close-quarters engagements, matchmaking might -- and to be clear, I'm filling in some blanks here -- prioritize putting you into a match against lesser players, or on a smaller, more confined map, in order to make you feel good about your new toy.
This runs completely against the spirit of how matchmaking traditionally works in online games. Every game interprets it differently, but fundamentally, the priority is on fair match-ups above all.
It's a betrayal of the player's trust in a system that is ostensibly built to treat everyone fairly and equally.
A system like this tips the scales in a way that prioritizes the business-side financial interests over positive player experiences.
If a game is dropping you into a match to make you feel better about money you spent, it's simultaneously tilting the odds -- and the fun, by association -- against your opponents.
Or more simply, it's a betrayal of the player's trust in a system that is ostensibly built to treat everyone fairly and equally.
That's the patent, summed up. And now we're back to Activision's statement. Here it is again:
This was an exploratory patent filed in 2015 by an R&D team working independently from our game studios. It has not been implemented in-game.
The language that this patent is "exploratory" distances Activision from the ickiness of an exploitative system. The fact that it hasn't been added to any current games is besides the point -- the patent was still submitted, the invention is still owned.
The bigger problem is Activision's decision to respond to this discovery with a statement that is centered only in the here and now, with no added context or explanation. No sense of the "why" of it all. We know it won't be part of the matchmaking in Call of Duty: WWII at launch, thanks to a tweet from Sledgehammer Games co-founder Michael Condrey, but that's it.
This Tweet is currently unavailable. It might be loading or has been removed.
In my request for comment, I very specifically asked to know if there are plans to implement this system now that the patent has been granted.
Unfortunately, the two sentences above were all our Activision spokesperson could share at this point. The explanation applies to all games under the Activision Blizzard umbrella, including Destiny-- which is technically the product of a publishing agreement with the independently owned Bungie.
That statement isn't enough. This newly patented matchmaking system looks exceedingly shady on the surface of things. It seems to betray the spirit of the experience that player-versus-player games are meant to offer.
Out there in the wider world, fans deserve an explanation. And please, don't stop asking until you get one.
Topics Gaming
Apple's Sensitive Content Warning will blur unwanted nudes'This is fine' Halloween decoration perfectly nails 2020Yanet’s Vintage Emporium by Julia Cooke7 DIY Halloween candy delivery systems for socially distant trick'Rebel Moon': Netflix shares first images from Zack Snyder's epic sciTrump called NYC a 'ghost town' but early voting lines say otherwiseWilliam Styron in Letters, Part 2 by William StyronThe Making of Motherwell by Sadie SteinTwitter Blue subscribers now have more time to edit tweetsInside Amazon, and Other News by Sadie SteinHow many Apple products can you buy for one Vision Pro headset?Twilight People: Subways Are for Sleeping by Joe KlocThe Art of Friendship by Jessica Vivian Chiu10 best couples costumes for this very bizarre HalloweenMall Santas would've had early COVID vaccines in canned Trump planThe Sporting Life by Sadie SteinWPA Wants You to Read by Sadie Stein7 DIY Halloween candy delivery systems for socially distant trickHappy Birthday, Sharon Olds! by Sadie SteinOMG Churchill, and Other News by Sadie Stein The Russian government trolled Sarah Jessica Parker and 2017 is the weirdest year of our lives 'League of Legends' creators sue cheating service, win $10 million Everyone is making the same point about the gay character in 'Beauty and the Beast' Google Home spreads bizarre right Strongest storm in years, Cyclone Enawo, strikes Madagascar Hundreds of marines accused of sharing nude photos in secret Facebook group 'GTA Online' is getting nostalgic with a top Chance the Rapper is donating millions to Chicago public schools—and is asking for your help, too The 'La La Land' concert tour was inevitable. So was its kick 'The Americans' lucks out with its ads in the New York Times You can vote for MTV's Woodie Awards by taking Snapchat screenshots Tom Hanks and Meryl Streep to lead Steven Spielberg's Pentagon Papers drama J.K. Rowling slams Trump adviser who called a woman an 'ugly b*tch' on Twitter Congresswoman Maxine Waters promises to be an Auntie for millennials in need This chatbot helps refugees claim asylum, for free This airline just flew around the world with an all Facebook sees Uber as a threat, says exec Kellyanne Conway makes mistakes, just like the Oscars, says Kellyanne Conway Joe Biden is bringing his cancer crusade to SXSW Katy Perry walked the red carpet with quinoa stuck in her teeth. Trust no one.
2.4543s , 8223.9453125 kb
Copyright © 2025 Powered by 【1984 Archives】,Wisdom Convergence Information Network