Video games set during World War II tend to be talked into sex videosHolocaust deniers.
It's more a product of smart business than toxic beliefs. Video games weren't mature enough to tackle difficult topics when World War II shooters were in their heyday. Wolfenstein 3Destablished Nazis as uncontroversial villains, but there wasn't room to respectfully explore war atrocities in a game that ended with a boss fight against "mecha Hitler."
SEE ALSO: China is dominating the world in esports earningsFor roughly the next decade -- until Call of Duty 4popularized more modern war settings -- mainstream shooters set during WWII followed a similar pattern. Developers avoided touching on the Holocaust, and in doing so they also built up a body of work that denied its existence.
It's harder to argue in 2017 that games aren't mature. Look at examples like Gone Home, Spec Ops: The Line, and Firewatch; all of them, gut-punching interactive stories with something meaningful to say. Games have long since proven they can treat difficult topics with grace.
Now we have Call of Duty: WWIIcoming in November. Sledgehammer Games is taking the blockbuster series back to its roots in this year's release. But can the studio realistically do so without touching on Nazi atrocities? Would it even want to?
"We didn't want to shy away from history. We wanted to be very respectful of it," senior creative director Bret Robbins said during a recent interview.
"Some very, very dark things happened during this conflict and it felt wrong for us to ignore that."
It's not justa matter of accepting the reality of the Holocaust. The game's 1940s setting is rife with intolerance, from the open hostility of Nazi atrocities to the more insidious reality of living in the "free world" before the Civil Rights movements of the '60s.
"Unfortunately, there was anti-Semitism," Robbins said. "There was racism. It's actually a very big part of our story, the fact that that stuff existed, it was real, and our characters deal with it."
It's even there in your own platoon. The main character's best friend is a fellow rookie soldier named Zussman; he's a Jew from the south side of Chicago and someone Robbins describes as a "fun" character.
"Right out of the gate we tackle the fact head-on that not everyone in the squad is comfortable with the fact that he's Jewish. And that was just a reality of the time. This is something this character has had to deal with his entire life," Robbins said.
That squad-level intolerance comes up again at a later point in the story, after you link up with a group of black American soldiers. As is the case with Zussman, the game doesn't gloss over the fact that some of your fellow soldiers aren't OK with this.
"We make it a story piece. It sort of elevates [the characters], in a way, to overcome this institutional thinking."
Against a narrative backdrop like this, the Holocaust becomes impossible to ignore.
"We absolutely show atrocities," Robbins said. "It's an unfortunate part of the history, but ... you can't tell an authentic, truthful story without going there. So we went there."
Robbins referenced the Band of Brothersepisode "Why We Fight" here. American soldiers during WWII arrived in Europe without knowing the extent of Nazi atrocities. The episode in question follows one such squad as they discover their first concentration camp.
There are some thematic parallels here with what we do know of Call of Duty: WWII. Ronald "Red" Daniels heads off to Europe as a starry-eyed private who hopes to come home a war hero. It's only after he's confronted with the grim reality of war that that perspective changes.
One question lingers: why now? If World War II-set games have traditionally shied away from heavier topics, what makes it OK for Call of Duty -- a series that is known for its gratuitous action -- to now go there?
"I think video games are growing up," Robbins said. "15 years ago, there wasn't that expectation that you could tell a mature story. And in fact, there wasn't even a motivation to do that, really. It was much more about gameplay and new graphics and everything else."
There's been a shift in recent years, however. There's a bigger appetite for mature stories. It's partially a product of technology: performance capture allows for a more nuanced range of emotions from virtual actors. But that's not all.
"I just feel like the audience expectations and the maturity have changed," Robbins said. "I know when I ... play a great single player game and I want a great story, it's no longer enough just to have it be very surface-level and simple. I want something deeper and more complex, just like I do out of the movies I watch.
"So it's just maturity, I think. People are ready for it. They want it."
Topics Gaming
Grandma finally gets Christmas celebration she's always wantedFacebook's ideals: As fake as its fakest news10 essential 'Gilmore Girls' episodes to binge before FridayThis man inspired more than $35,000 in donations by selling woodMeet your new hero Daniel, who gave the most Aussie interview everThere may be no aloe in that aloe vera you just boughtRiver rat burgers arrive because rodents are trendy nowFacebook's ideals: As fake as its fakest newsThis New York City museum is opening an exhibit dedicated to 'Om''This Is Us' recap: Thanksgiving episode is stuffed with revelationsMeet your new hero Daniel, who gave the most Aussie interview everWhatsApp will now let users watch videos without downloading themHere's the proof that the Niffler from 'Fantastic Beasts' is actually 100% real30 gifts for people who are obsessed with their kitchenMajor ad tech platform shuts out Breitbart for hate speechEllen DeGeneres tears up as Obama presents her with Medal of FreedomYou'll want to jump on this bouncy grass, but here's why you shouldn'tEllen DeGeneres tears up as Obama presents her with Medal of Freedom'This Is Us' recap: Thanksgiving episode is stuffed with revelationsNo, Sir Elton John will not be performing at Trump's inauguration Two Paintings About the Temptation of Saint Hilarion Gertie Turns One Hundred The Morning News Roundup for October 7, 2014 The Poem That Inspired “Annie” An Interview with Calvin Tomkins The Brain of the City by Dan Piepenbring The Rise of a Salsa Empire and the Decline of Boogaloo The Morning News Roundup for October 24, 2014 Nevermore by Sadie Stein Who the Fuck Was That Guy? Inside the Offices of Therapists and Analysts The Morning News Roundup for October 3, 2014 Material Objects by Benjamin Breen Sharing Economy How to Win the Nobel Prize The Morning News Roundup for October 6, 2014 Dylan Thomas’s Favorite Restaurant Epicurean Materialism Even the Swedish Academy is Fallible Advice from Van Gogh: Just Slap Something on It
2.0377s , 10521.0859375 kb
Copyright © 2025 Powered by 【talked into sex videos】,Wisdom Convergence Information Network